![]() ![]() It maintains that exciting early game feel throughout the whole game. I also love the roaming tower, it means you're constantly on the move trying to make the most out of your surroundings. And the custom designed map, although fixed each playthough, oozes theme and charm. It differs slightly from other 4x games in that it has way more focus on roleplaying and quests, which makes each turn so much more interesting and immersive. Teleport/Recall spells now wipe a stacks memory, so they do not teleport back again if movement was queued.Fixed an issue where the tower stayed contested after leaving an enemy influence area.Fixed game being stuck on the world map when you freeze an enemy stack.Fixed battle being stuck when an units gets routed (morale).Fixed various character outlines not being displayed correctly. ![]() You can now jump to the next/previous valid target while casting a spell on the world map.Reworked magic school distribution so they do not spawn in completely unreachable locations anymore where apprentice would get stuck.Improved gamepad functionalities and guidance.Strong performance improvements to optimize your experience on lower-end systems and speed up loading times.New world locations: The sullied village.A new hero: Galtrak, the orc blood mage brings his own kind of magic that may even unlock new spells for your wizard…but they come at a price.Quest overview – allows you to quickly find and navigate to active quests on the world map.Good news, PC players! The free patch 1.3 has been published today, adding new content and features to the game: ![]()
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